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Items you create must all have an item type: blunt weapon, armor, consumable, etc. Every item type has a specific set of item stats/options/tags that you can use to customize your item. Items which have the same type also share unique **type passive effects**.
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Items you create must all have an item type: blunt weapon, armor, consumable, etc. Every item type has a specific set of item stats/options/tags that you can use to customize your item. Items which have the same type also share unique **type passive effects**. The item type also defines how the item looks when it is unidentified (see [[Identification|Item-Identification]]).
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Item types are split into **type sets** which have also their unique set of passive effects.
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