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Items you create must all have an item type: blunt weapon, armor, consumable, etc. Every item type has a specific set of item stats/options/tags that you can use to customize your item. Items which have the same type also share unique **type passive effects**.
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Item types are split into **type sets** which have also their unique set of passive effects.
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## Slashing
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When performing a melee attack, slashing weapons deal damage in a cone behind your initial target.
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* Sword, Greatsword, Katana
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* Axe, Greataxe
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* Halberd
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## Piercing
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* Thrusting Sword
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* Dagger
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* Spear, Lance
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## Blunt
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Blunt weapons deal AoE (area of effect) damage around the target.
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* Hammer, Greathammer
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* Gauntlet - can stun entities [right-click]
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* Lute, Stave
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* Greatstaff
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## Offhand (Accessories)
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Offhand items are the only items that can apply their stats when held in the off hand.
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Tome
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* Catalyst, Talisman
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* Off-Catalysts (catalysts only apply their stats when held in main hand, off-catalysts also apply their stats on the off hand).
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* Shield, Greatshield
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## Range
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Range weapons have different item passives depending on their item types.
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* Wand - can cast magic attack [left click] & can knock enemies back [right click on entity]
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* Staff - same as Wand
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* Bow, Greatbow
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* Whip - ranged whip attack [left click]
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* Crossbow - can fire arrows [left click]
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* Musket - can fire musket bullets [right click]
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## Extra
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* Armor - applies effects when worn
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* Tool - can has custom enchants
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* Consumable - can be consumed [right click] and applied on items [drag & drop]
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* Miscellaneous
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* Gem Stone - can be applied on items [drag & drop]
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* Material - can be used to craft other items at the advanced workbench. |
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