MEG Trait on Citizens Npc problems
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MEG Trait on Citizens Npc problems
So, creating npc, /trait add meg_model, /meg npc model citizens:3:[test] add MegModel false true, this is the command i used to add a meg skin to a npc, anyway if npc type is player i get a error in console: https://pastebin.com/6p7fAKUZ Tried to change npc type to zombie, pig and other types, than no more errors and skin is added to npc. Anyway once i restart the server the npc is back to its type pig/zombie/whatever, but after using /citizens reload he resking again : https://gyazo.com/d182043b8545ad5f27f544f746237098 0 errors in console and npc looks like this: https://gyazo.com/377051b09c938e0825522e2302dea29c Now i restart server and ... https://gyazo.com/75da955338f928c9fac419e5eb0bf261 Using latest 1.19.3 paper build, latest meg, latest citizens.
You should try with a fresh Citizens NPC, and make sure you don't use PLAYER type. Model Engine requires it to be a different entity. That might have broken that particular NPC for you, cuz it works fine for me. I've noticed the Citizens integration can be buggy at times, so make sure there's nothing wrong on your end.
And here is a list of only plugins i have installed: https://gyazo.com/00ea9c10bad66a1916608ccce6cdfbc1
added Bug label
made fresh server with lates build on all plugins , created 12 npcs, zombies, meg traits, and when i rr server i get this errors: https://hastebin.com/eqazogomam.md adding everething here just in case u can figure out whats the problem, if its on my side or meg side! As well theres an error on server stop that i catched: https://hastebin.com/eragumurum.md
Edited by R3vooltadded Completed / Resolved label