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### State
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An animation that is being supplied from a [model blueprint](#model-blueprint) to a [active model](#active-model),
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and configured with different attributes such as speed, transition-in time, and transition-out time.
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### CullType
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CullType specifies the action performed to cull a model in order to reduce network load.
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Here is a list of actions, from least to most reduction.
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| Type | Description |
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|---------------|----------------------------------------------------------------------------------------------------------|
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| NO_CULL | Does not cull the model. Which means the modeled entity moves like normal |
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| MOVEMENT_ONLY | Stop all animation updates and only update the modeled entity's position, outside of some specific bones |
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| CULLED | Completely despawn the modeled entity from view outside of some specific bones | |
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