Entity
Entity type mechanics controls and configures options used by the base entity.
Mechanic |
Description |
Model |
Add or remove model from this entity |
CullConfig |
Configures the culling option |
LockModel |
Lock or unlock entity rotation |
BodyRotation |
Configure the body rotation of this entity |
PairModel |
Force entity to be seen or hidden from the targeted players |
Petrify |
Spawn real entities that represents the model and kill the entity |
Model
Model type mechanics control specific models used by an entity.
Mechanic |
Description |
State |
Play or stop an animation |
ModifyState |
Modify attributes of an animation |
DefaultState |
Configure the default animation of a model |
LockModelHead |
Lock the pitch or yaw of a model |
RemapModel |
Remap a model using bones from another model |
RenderInit |
Shows a model to the players, if initrender was used |
StateToggle |
Toggle an animation between playing and not playing on a model |
SubModel |
Forcefully create new bones on a model |
SwapEntity |
Swap the owner of a model |
Scale |
Set the render or hitbox scale of a model |
Bone
Bone type mechanics edit bone properties of a specific model
Mechanic |
Description |
ChangeParent |
Change the parent bone of a bone |
ChangePart |
Change the model of a bone to another bone from a different model |
CycleParts |
Cycle the model of a bone to multiple different bones at an interval |
Enchant |
Enchant a bone |
Tint |
Color a bone |
Glow |
Glow a bone |
Brightness |
Set brightness of a bone |
PartVisibility |
Toggle the bone model visibility without removing the bone |
ModelPlayerSkin |
Apply the skin of the targeted player to the selected player limb bones |
Mounting
Mounting type mechanics handles everything about mounting and dismounting entities on a model
Mechanic |
Description |
MountModel |
Mount an entity to a selection of mount bones |
DismountModel |
Dismount an entity from a selection of mount bones |
DismountAllModel |
Dismount all entities on the selected mount bones |
Controller
Accessor mechanics for interacting with the movement controller of the entity
Mechanic |
Description |
Jump |
Cause the entity to jump |
Move |
Cause the entity to move. Step heights are accounted |
NoFall |
Reset the fall distance of the entity. Useful for canceling fall damage |
SyncYaw |
Sync the yaw of the entity. Fixer mechanic when local movement travels at wrong direction |
Hitbox
Hitbox type mechanics allows finer control on how sub-hitbox should react to attacks and interacts
Mechanic |
Description |
BindHitbox |
Summon and bind a MythicMobs mob to a sub-hitbox |
HitboxConfig |
Configure the damage pass-through rate of a sub-hitbox |
Misc