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#### This page strives to clear up and explain some terms you often come across when using Model Engine.
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### Model Blueprint
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This term refers to the imported models cached within Model Engine after server boot
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or running the `/meg reload models` command. As the name suggest, this is only the blueprint,
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and not the [model itself](#active-model).
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### Modeled Entity
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This term is used to describe an entity which has the capability of displaying models.
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A modeled entity doesn't necessarily have a model, and can have multiple [active models](#active-model)
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at once.
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### Active Model
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An active model is the actual model that is being applied to a [modeled entity](#modeled-entity),
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animated, and displayed in the world. It's structured can be altered at runtime, and does not affect
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the [model blueprint](#model-blueprint) when modified.
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### Bone
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A bone represents the movable part of an [active model](#active-model).
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It also rarely refers to the default bone configuration stored within a [model blueprint](#model-blueprint),
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which should not be modified.
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### State
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An animation that is being supplied from a [model blueprint](#model-blueprint) to a [active model](#active-model),
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and configured with different attributes such as speed, transition-in time, and transition-out time. |