... | @@ -4,21 +4,21 @@ The implemented Controllers are: |
... | @@ -4,21 +4,21 @@ The implemented Controllers are: |
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### `WALKING`
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### `walking`
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Modeled Entities controlled this way will behave as you would normally expect a mount to - with a WASD ground controller and the ability to jump if the mounted player does so
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Modeled Entities controlled this way will behave as you would normally expect a mount to - with a WASD ground controller and the ability to jump if the mounted player does so
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### `WALKING_FORCE`
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### `force_walking`
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Like WALKING, but the mounted player is not able to dismount on its own
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Like WALKING, but the mounted player is not able to dismount on its own
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### `FLYING`
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### `flying`
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This Controller will make the Modeled Entity fly, and the player will be able to control it via the following controls:
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This Controller will make the Modeled Entity fly, and the player will be able to control it via the following controls:
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* WASD to move on the horizontally
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* WASD to move on the horizontally
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* Jump/Shift to go up/down
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* Jump/Shift to go up/down
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* Shift while on the ground to dismount
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* Shift while on the ground to dismount
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### `FLYING_FORCE`
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### `force_flying`
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Like FLYING, but the mounted player is not able to dismount on its own
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Like FLYING, but the mounted player is not able to dismount on its own
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