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[< Back to mechanic page](/Skills/Mechanics#vfx-mechanics)
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## Description
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Rotation the VFX. The rotation is local to the VFX, and does not affect the actual VFX entity's rotation.
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## Attributes
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| Attribute | Aliases | Description | Type | Default |
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|-----------|-----------|----------------------------------------------------------------------------------|---------|---------|
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| rotation | r, rot | Rotation of the VFX, in the `x,y,z` format and in degrees | Vector | |
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| x | | X component of the rotation in degrees. Only read when `rotation` is null | Double | 0 |
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| y | | Y component of the rotation in degrees. Only read when `rotation` is null | Double | 0 |
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| z | | Z component of the rotation in degrees. Only read when `rotation` is null | Double | 0 |
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| relative | rel | Is the rotation change relative, meaning should it add onto the current rotation | Boolean | false |
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| neworigin | o, origin | Should the rotation be applied using the world axis | Boolean | false | |
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