Description
Rotation the VFX. The rotation is local to the VFX, and does not affect the actual VFX entity's rotation.
Attributes
Attribute | Aliases | Description | Type | Default |
---|---|---|---|---|
rotation | r, rot | Rotation of the VFX, in the x,y,z format and in degrees |
Vector | |
x | X component of the rotation in degrees. Only read when rotation is null |
Double | 0 | |
y | Y component of the rotation in degrees. Only read when rotation is null |
Double | 0 | |
z | Z component of the rotation in degrees. Only read when rotation is null |
Double | 0 | |
relative | rel | Is the rotation change relative, meaning should it add onto the current rotation | Boolean | false |
neworigin | o, origin | Should the rotation be applied using the world axis | Boolean | false |