Description
Set an item of an item bone.
Attributes
Attribute | Aliases | Description | Type | Default |
---|---|---|---|---|
modelid | m, mid, model | Targeted model | String | |
partid | b, bone, p, pid, part | Targeted item bone | String | |
item | i | A mythic item or minecraft material | Item | |
data | The custom model data of the item | Integer | 0 | |
color | The color of the item if the item is colorable | Color | ||
enchant | Is the item enchanted | Boolean | false |
Example
Skills:
- meg:setitemmodel{mid=testmodel;bone=examplebone;i=STONE} @self
Be aware that Crucible has another mechanic called
setitemmodel
, so in order to prevent conflicts it is advisable to use the SetItemModel mechanic as shown above. You can find additional information on this Here