|
|
[< Back to mechanic page](/Skills/Mechanics)
|
|
|
|
|
|
|
|
|
## Description
|
|
|
Configure the model's glow and glow color.
|
|
|
|
|
|
|
|
|
## Attributes
|
|
|
| Attribute | Aliases | Description | Type | Default |
|
|
|
|------------|------------------|----------------------------------------------------------------------------------------------------|---------|---------|
|
|
|
| modelid | m, mid, model | Targeted model | String | |
|
|
|
| partid | p, pid, part | Targeted rendering bone.<br/>If not set, glow the entire model. | String | |
|
|
|
| glow | g | Is glowing | Boolean | true |
|
|
|
| color | c | The color in hex.<br>If not set, it will either glow as white or the team color of the base entity | Color | |
|
|
|
| exactmatch | em, exact, match | Should the part match the `partid` completely | Boolean | true |
|
|
|
|
|
|
# Examples
|
|
|
With this, we are making the `leg_left` bone glow blue when the mob spawns.
|
|
|
```yaml
|
|
|
Skills:
|
|
|
- model{m=MiniSoldier} @self ~onSpawn
|
|
|
- glowbone{m=MiniSoldier;p=leg_left;c=3986FE} @self ~onSpawn
|
|
|
```
|
|
|
|
|
|
This example will make the full model glow Blue when it spawns, all we have to do is leave the p attribute out.
|
|
|
```yaml
|
|
|
Skills:
|
|
|
- model{m=MiniSoldier} @self ~onSpawn
|
|
|
- glowbone{m=MiniSoldier;c=3986FE} @self ~onSpawn
|
|
|
```
|
|
|
|
|
|
|
|
|
## Aliases
|
|
|
- [x] glowbone |
|
|
\ No newline at end of file |