Description
Configure the default animations of an active model.
Attributes
Attribute | Aliases | Description | Type | Default |
---|---|---|---|---|
modelid | m, mid, model | Targeted model | String | |
type | t | Default state type (check config section Default-Animations ) |
StateType | |
state | s | The animation used when the default state is played | String | Last Value |
lerpin | li | Transition tick when the animation starts | Integer | Last Value |
lerpout | lo | Transition tick when the animation ends | Integer | Last Value |
speed | sp | Speed multiplier of the state | Double | Last Value |
Examples
In this example, you can see how the defaultstate mechanic can be used to apply temporary states to the mob. In this instance, a "running" state is used
Skills:
- aura{d=100;name=running;
onStart=[
- defaultstate{mid=ExampleModel;type=walk;state=run}
];
onEnd=[
- defaultstate{mid=ExampleModel;type=walk;state=walk}
]} @self ~onDamaged
Aliases
- defaultanimation