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[< Back to mechanic page](/Skills/Mechanics)
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## Description
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Configure the body rotation of the modeled entity.
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## Attributes
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| Attribute | Aliases | Description | Type | Default |
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|------------|-----------------|---------------------------------------------------------------------------------------------------------------------------------|---------|------------|
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| headuneven | hu, head | Is the head clamp uneven.<br/>Head clamp is used to clamp the head when an entity is moving. | Boolean | Last Value |
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| maxhead | mh, mxh | Maximum head angle in degrees.<br/>If `headuneven` is false, the minimum head angle would be set as the negative of this value. | Float | Last Value |
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| minhead | mnh | Minimum head angle in degrees.<br/>Only takes effect when `headuneven` is true. | Float | Last Value |
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| bodyuneven | bu, body | Is the body clamp uneven.<br/>Body clamp is used to clamp the body when an entity is standing still. | Boolean | Last Value |
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| maxbody | mb, mxb | Maximum body angle in degrees.<br/>If `bodyuneven` is false, the minimum body angle would be set as the negative of this value. | Float | Last Value |
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| minbody | mnb | Minimum body angle in degrees.<br/>Only takes effect when `bodyuneven` is true. | Float | Last Value |
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| playermode | m, mode, player | Should the body rotate like a player (i.e. will not try to match the head angle) | Boolean | Last Value |
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| stable | s | Stable angle in degrees where the body rotation can exceed the clamp before snapping towards the clamped values | Float | Last Value |
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| rdelay | rde | Rotation delay in ticks before the body rotate towards the head | Integer | Last Value |
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| rduration | rdu | Rotation duration in ticks the body takes to rotate towards the head | Integer | Last Value |
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## Aliases
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- [x] bodyclamp |
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\ No newline at end of file |