Description
Configure the body rotation of the modeled entity.
Attributes
Attribute | Aliases | Description | Type | Default |
---|---|---|---|---|
headuneven | hu, head | Is the head clamp uneven. Head clamp is used to clamp the head when an entity is moving. |
Boolean | Last Value |
maxhead | mh, mxh | Maximum head angle in degrees. If headuneven is false, the minimum head angle would be set as the negative of this value. |
Float | Last Value |
minhead | mnh | Minimum head angle in degrees. Only takes effect when headuneven is true. |
Float | Last Value |
bodyuneven | bu, body | Is the body clamp uneven. Body clamp is used to clamp the body when an entity is standing still. |
Boolean | Last Value |
maxbody | mb, mxb | Maximum body angle in degrees. If bodyuneven is false, the minimum body angle would be set as the negative of this value. |
Float | Last Value |
minbody | mnb | Minimum body angle in degrees. Only takes effect when bodyuneven is true. |
Float | Last Value |
playermode | m, mode, player | Should the body rotate like a player (i.e. will not try to match the head angle) | Boolean | Last Value |
stable | s | Stable angle in degrees where the body rotation can exceed the clamp before snapping towards the clamped values | Float | Last Value |
rdelay | rde | Rotation delay in ticks before the body rotate towards the head | Integer | Last Value |
rduration | rdu | Rotation duration in ticks the body takes to rotate towards the head | Integer | Last Value |
Aliases
- bodyclamp