... | @@ -10,7 +10,7 @@ Programmatically animates a model's bone, without relying on animations |
... | @@ -10,7 +10,7 @@ Programmatically animates a model's bone, without relying on animations |
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| em | exact, match, exactmatch | Whether the bone's name should exactly match the provided partid attribute. If set to false, every bone whose name contains partid's value will be targeted | true |
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| em | exact, match, exactmatch | Whether the bone's name should exactly match the provided partid attribute. If set to false, every bone whose name contains partid's value will be targeted | true |
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| position | pos | The position of the animation | 0,0,0 |
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| position | pos | The position of the animation | 0,0,0 |
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| rotation | rot | The rotation of the animation | 0,0,0 |
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| rotation | rot | The rotation of the animation | 0,0,0 |
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| scale | scl | The scale of the animation | 0,0,0 |
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| scale | scl | The scale of the animation | 1,1,1 |
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| r | rel, relative | Whether the provided values should be treated as relative to the curren bone's position | false |
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| r | rel, relative | Whether the provided values should be treated as relative to the curren bone's position | false |
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| o | ov, override | Whether the mechanic is used to override the bone's animation using animate mechanic or reverting to normal animation | false |
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| o | ov, override | Whether the mechanic is used to override the bone's animation using animate mechanic or reverting to normal animation | false |
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| copy | | Whether to copy the bone's original transform | true |
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| copy | | Whether to copy the bone's original transform | true |
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