Description
Programmatically animates a model's bone, without relying on animations
Attributes
Attribute | Aliases | Description | Default |
---|---|---|---|
m | mid, model, modelid | The model to target | |
p | pid, part, partid | The bone to target and animate | |
em | exact, match, exactmatch | Whether the bone's name should exactly match the provided partid attribute. If set to false, every bone whose name contains partid's value will be targeted | true |
position | pos | The position of the animation | 0 |
rotation | rot | The rotation of the animation | 0 |
scale | scl | The scale of the animation | 0 |
r | rel, relative | Whether the provided values should be treated as relative to the curren bone's position | false |
o | ov, override | Whether the mechanic is used to override the bone's animation using animate mechanic or reverting to normal animation | false |
copy | Whether to copy the bone's original transform | true | |
rm | rotmode | The rotation mode. Can be LOCAL or GLOBAL | LOCAL |