| ... | ... | @@ -11,7 +11,7 @@ Programmatically animates a model's bone, without relying on animations | 
|  |  | | position  | pos       | The position of the animation                                        | 0,0,0   | | 
|  |  | | rotation  | rot       | The rotation of the animation                                        | 0,0,0   | | 
|  |  | | scale     | scl       | The scale of the animation                                           | 1,1,1   | | 
|  |  | | r | rel, relative | Whether the provided values should be treated as relative to the curren bone's position | false | | 
|  |  | | r | rel, relative | Whether the provided values should be treated as relative to the current bone's position | false | | 
|  |  | | o | ov, override | Whether the mechanic is used to override the bone's animation using animate mechanic or reverting to normal animation | false | | 
|  |  | | copy |  | Whether to copy the bone's original transform | true | | 
|  |  | | rm | rotmode | The rotation mode. Can be LOCAL or GLOBAL | LOCAL<!--type:LOCAL,GLOBAL--> | | 
|  |  | \ No newline at end of file |