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[< Back to mechanic page](../../Model-Mechanics)
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[< Back to mechanic page](../../Model-Mechanics)
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Mechanic: SetItemModel
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## Description
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===============
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Set an item of an item bone.
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Set an item of an item bone.
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Attributes
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## Attributes
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----------
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| Attribute | Aliases | Description | Type | Default |
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| Attribute | Aliases | Description | Type | Default |
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|-----------|-----------------------|--------------------------------------|--------|---------|
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|-----------|-----------------------|--------------------------------------|--------|---------|
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| modelid | m, mid, model | Targeted model | String | |
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| modelid | m, mid, model | Targeted model | String | |
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| partid | b, bone, p, pid, part | Targeted item bone | String | |
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| partid | b, bone, p, pid, part | Targeted item bone | String | |
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| item | i | A mythic item or minecraft material. | Item | | |
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| item | i | A mythic item or minecraft material. | Item | |
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## Example
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```yaml
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Skills:
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- meg:setitemmodel{mid=testmodel;bone=examplebone;i=STONE} @self
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```
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> Be aware that Crucible has another mechanic called `setitemmodel`, so in order to prevent conflicts it is advisable to use the SetItemModel mechanic as shown above. You can find additional information on this [Here](MythicMobs#mechanicsconditionstargeters-conflicts) |
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