... | ... | @@ -7,34 +7,34 @@ Add or remove a model from the targeted entity. |
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Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|---------------|------------------------------------------|---------|
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| modelid | m, mid, model | The model id of the model | |
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| remove | r | Is this mechanic used for removing model | false |
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| Attribute | Aliases | Description | Type | Default |
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|-----------|---------------|------------------------------------------|---------|---------|
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| modelid | m, mid, model | The model id of the model | String | |
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| remove | r | Is this mechanic used for removing model | Boolean | false |
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#### When remove = false
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| Attribute | Aliases | Description | Default |
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|-----------------|--------------------------|--------------------------------------------------------------------------------------------|---------|
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| hitbox | h | Should the model override the hitbox | true |
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| invisible | i, invis | Should the base entity be invisible | true |
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| damagetint | d, tint | Should the model flash red when damaged | true |
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| nametag | n, name | The tag bone used to display the name | |
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| drive | | Can this model be driven | false |
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| ride | | Can this model have passengers | false |
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| lockpitch | lp, lpitch | Should the model's pitch be locked | false |
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| lockyaw | ly, lyaw | Should the model's yaw be locked | false |
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| step | s | The step height of the model | 0.5 |
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| radius | rad | Visible radius of the model.<br/>Values less than or equal to 0 will not be read | 0 |
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| scale | | Scale of the model | 1 |
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| hitboxscale | | Collision hitbox scale of the model<br/>**Caution: Large hitboxes might cause server lag** | scale |
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| usestatemachine | usm, state, statemachine | Use the new animation system<br/>**Highly recommended to switch to this system** | false |
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| Attribute | Aliases | Description | Type | Default |
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|-----------------|--------------------------|--------------------------------------------------------------------------------------------|---------|---------|
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| hitbox | h | Should the model override the hitbox | Boolean | true |
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| invisible | i, invis | Should the base entity be invisible | Boolean | true |
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| damagetint | d, tint | Should the model flash red when damaged | Boolean | true |
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| nametag | n, name | The tag bone used to display the name | String | |
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| drive | | Can this model be driven | Boolean | false |
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| ride | | Can this model have passengers | Boolean | false |
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| lockpitch | lp, lpitch | Should the model's pitch be locked | Boolean | false |
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| lockyaw | ly, lyaw | Should the model's yaw be locked | Boolean | false |
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| step | s | The step height of the model | Double | 0.5 |
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| radius | rad | Visible radius of the model.<br/>Values less than or equal to 0 will not be read | Integer | 0 |
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| scale | | Scale of the model | Double | 1 |
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| hitboxscale | | Collision hitbox scale of the model<br/>**Caution: Large hitboxes might cause server lag** | Double | scale |
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| usestatemachine | usm, state, statemachine | Use the new animation system<br/>**Highly recommended to switch to this system** | Boolean | false |
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#### When remove = true
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| Attribute | Aliases | Description | Default |
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|-----------|---------|----------------------------------|---------|
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| killowner | ko | Should the base entity be killed | false |
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| Attribute | Aliases | Description | Type | Default |
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|-----------|---------|----------------------------------|---------|---------|
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| killowner | ko | Should the base entity be killed | Boolean | false |
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Examples
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