... | ... | @@ -50,6 +50,16 @@ Mounting type mechanics handles everything about mounting and dismounting entiti |
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| [DismountModel][] | Dismount an entity from a selection of mount bones |
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| [DismountAllModel][] | Dismount all entities on the selected mount bones |
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## Controller
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Accessor mechanics for interacting with the movement controller of the entity
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| Mechanic | Description |
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|------------|-------------------------------------------------------------------------|
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| [Jump][] | Cause the entity to jump |
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| [Move][] | Cause the entity to move. Step heights are accounted |
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| [NoFall][] | Reset the fall distance of the entity. Useful for canceling fall damage |
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## Hitbox
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Hitbox type mechanics allows finer control on how sub-hitbox should react to attacks and interacts
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... | ... | @@ -105,4 +115,7 @@ Hitbox type mechanics allows finer control on how sub-hitbox should react to att |
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[Leash]: MythicMobs/mechanics/model/Leash
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[LeashSelf]: MythicMobs/mechanics/model/LeashSelf
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[SetModelTag]: MythicMobs/mechanics/model/SetModelTag
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[SetModelTagVisibility]: MythicMobs/mechanics/model/SetModelTagVisibility |
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[SetModelTagVisibility]: MythicMobs/mechanics/model/SetModelTagVisibility
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[Jump]: MythicMobs/mechanics/model/Jump
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[Move]: MythicMobs/mechanics/model/Move
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[NoFall]: MythicMobs/mechanics/model/NoFall |
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