Playing an animation
// Get a hold of the ActiveModel you want to modify
ActiveModel model = ...
// Get the model's AnimationHandler
AnimationHandler handler = model.getAnimationHandler();
// Play an animation
handler.playAnimation("attack", 0.3, 0.3, 1, true);
Stopping an animation with transition
ActiveModel model = ...
AnimationHandler handler = model.getAnimationHandler();
// Stop an animation. The model will transition out of the animation smoothly
handler.stopAnimation("eating");
Stopping an animation immediately
ActiveModel model = ...
AnimationHandler handler = model.getAnimationHandler();
// Stop an animation. The model will snap right out of the animation
handler.forceStopAnimation("eating");
Using specific animation handler method
ActiveModel model = ...
AnimationHandler handler = model.getAnimationHandler();
if(handler instanceof IStateMachineHandler stateMachineHandler) {
// Using special stop animation method from IStateMachineHandler
stateMachineHandler.stopAnimation(1, "eating");
}else {
// Fallback animation stopping with default method
handler.stopAnimation("eating");
}