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Model Engine provides 7 bukkit events for various different actions.
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Model Engine provides 7 bukkit events for various different actions.
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| Event | Description | Cancelable |
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| Event | Description | Cancelable |
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|------------------------|----------------------------------------------------------------------------------------------------------|:----------:|
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|-------------------------|----------------------------------------------------------------------------------------------------------|:----------:|
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| ModelRegistrationEvent | Fired when the model generator enters and exits a phase, and when the generator has finished everything. | No |
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| ModelRegistrationEvent | Fired when the model generator enters and exits a phase, and when the generator has finished everything. | No |
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| AddModelEvent | Fired when a model is about to be added to a Modeled Entity | Yes |
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| AddModelEvent | Fired when a model is about to be added to a Modeled Entity | Yes |
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| RemoveModelEvent | Fired when a model is about to be removed from a Modeled Entity | Yes |
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| RemoveModelEvent | Fired when a model is about to be removed from a Modeled Entity | Yes |
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| ModelMountEvent | Fired when an entity mounts on an Active Model | Yes |
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| ModelMountEvent | Fired when an entity mounts on an Active Model | Yes |
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| ModelDismountEvent | Fired when an entity dismounts from an Active Model | Yes |
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| ModelDismountEvent | Fired when an entity dismounts from an Active Model | Yes |
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| AnimationPlayEvent | Fired when an animation is about to be played by an Active Model | Yes |
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| AnimationPlayEvent | Fired when an animation is about to be played by an Active Model | Yes |
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| AnimationEndEvent | Fired when an animation ends.<br/>An animation ends when it can no longer affect the model. | No | |
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| AnimationEndEvent | Fired when an animation ends.<br/>An animation ends when it can no longer affect the model. | No |
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| BaseEntityInteractEvent | Fired when a model is being attacked or interacted | No | |