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WIP |
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## Single modification
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```<placeholder>
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// Get a hold of the ActiveModel you want to modify
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ActiveModel model = ...
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// Search for a bone called "head"
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model.getBone("head").ifPresent(modelBone -> {
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// Get the HEAD behavior of this bone
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modelBone.getBoneBehavior(BoneBehaviorTypes.HEAD).ifPresent(head -> {
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// Configure the bone behavior
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head.setLocal(true);
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});
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});
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```
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## Batch modification
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```<placeholder>
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// Get a hold of the ActiveModel you want to modify
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ActiveModel model = ...
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// Iterate through all bones on the model
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model.getBones().forEach((s, modelBone) -> {
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var provider = new HeldItem.StaticItemStackSupplier(new ItemStack(Material.CARVED_PUMPKIN));
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// Get the ITEM behavior
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modelBone.getBoneBehavior(BoneBehaviorTypes.ITEM).ifPresent(heldItem -> {
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// Configure the bone behavior
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heldItem.setItemProvider(provider);
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});
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});
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``` |
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