[Suggestion] Add glow support to MEG4 mobs
Currently the glow{} aura/mechanic in mythic mobs will work on players. It is something that worked in MEG3 but doesn't yet work in MEG 4
It could also optionally be implemented as a mechanic that allows setting the glow status to the entire model, or each bone
- setBoneGlow{mid=<modelID>;pid=<partID>;glow=true;glowColor=<color>} @self
Where glow=true would add the glow effect and glow=false would remove the effect.
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