MEG Models linger after entity is removed
dungeon-desert_temple-tribal_minion:
Type: VINDICATOR
Display: '&eTribal Minion'
Health: 25
AITargetSelectors:
- 0 clear
- 1 players
AIGoalSelectors:
- 0 clear
- 1 meleeattack
- 2 movetowardstarget
- 3 randomstroll
Skills:
- model{mid=tribal_minion;n=false;d=false;radius=45;h=false} @Self ~onSpawn
- CancelEvent{sync=true} @self ~onAttack
- remove @self ~onTimer:60 ?!playerwithin{d=50}
Options:
ResetPlayers: true
Silent: true
FollowRange: 30
MovementSpeed: 0.32
PreventOtherDrops: true
Despawn: false
KnockbackResistance: 1
desert:
MobType: dungeon-desert_temple-tribal_minion
Worlds: world
Chance: 1.0
Priority: 1
Cooldown: 1
Action: REPLACE
Conditions:
- mobsInRadius{t=dungeon-desert_temple-tribal_minion;r=50;a=<8} true
Here is just a random mob I have, put this in a randomspawn let it do its thing, eventually you will encounter a mob that is not there but the model is.
https://cdn.discordapp.com/attachments/1130565659286306928/1168561968391651448/modelengine4.mp4?ex=65523724&is=653fc224&hm=d86113d23f2c2e3a9a889ab58f73bf5dc88ac55976177ffa699c0c1e96b819e0& Here's a video of it
This doesn't happen if Despawn is set to true in mob options, however I also notice sometimes I'll encounter a ghost model and when I look around I'll see that the mob was actually behind a wall and when I see that mob and turn around the ghost model is gone, it's like it teleported into place. For the case of a mob being removed though it is perma stuck there for the client
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