FEATURE REQUEST: Independent Pitch & Yaw Bones
Open
FEATURE REQUEST: Independent Pitch & Yaw Bones
Pretty straight-forward, the ability to specify two head bones, where one is responsible for Yaw, and the other would be responsible for Pitch. Here's a video of a model where this could be applied.
The current workaround is to have 3 MEG entities, one base, one yaw, and one pitch, and mounting them all together. This results in some unwanted interpolation when they're all mounted together.
You could use the SimpleManualAnimator for this, it allows you to rotate any bone you desire.
SimpleManualAnimator animator = new SimpleManualAnimator(); animator.getRotation().rotateY(); //yaw of the bone bassicly bone.setManualAnimator(animator); //bone would be the bone you want to rotate for the tank upperbody or how you called it
Hope this helps!