MC Client "Resource Reload Failed" with ME shaders included in Resource Pack. (CRITICAL ISSUE)
The shaders included in the ModelEngine and HappyHUD resource pack at //assets/minecraft/shaders/core/
are causing the resource pack to fail loading and also resets the client side resource packs to Vanilla only.
Issue root cause see HappyHud Issue: https://github.com/Ehhthan/HappyHud-Issues/issues/103
Issue verified on two separate Workstations (Win & Linux) running the latest Minecraft launcher client.
Windows Workstation Specs:
- OS: Win-11-Pro build 21H2
- CPU: Intel i7-8700K@3.7GHz (12C)
- RAM: 32GB
- GPU: NVIDIA 3080 Ti
- API: DirectX-12
LMDE Workstaion Specs:
- OS: Linux Mint Debian Edition v4
- CPU: Intel i7-10700K CPU @ 3.80GHz (16C)
- RAM: 64GB
- GPU: AMD Radeon RX 580
- API: OpenGL v4.6 Mesa 22.3.6
MC Sever Specs:
- Running on LMDE system listed above
- Open-JDK 21
- Purpur 1.20.6
Nominal Resource Pack Loading with //assets/minecraft/shaders/core/ removed.
- Client Log Win11: https://controlc.com/0c130a9c
- Client Log Linux: https://controlc.com/a3144262
- MC Sever Log: https://controlc.com/00b01b3d
Resource Pack Load Fails with the shaders included in the resource pack.
- Client Log Win11: https://controlc.com/98c546da
- Client Log Linux: https://controlc.com/d94ceed0
- MC Sever Log: https://controlc.com/68439b30
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