Enabling PairModel to work across restarts
From my tests, it seems to me that the pairmodel mechanic is unable to keep track of paired players on server restart. I also tried to use the hide mechanic, but while that is able to do so, it is unable to work on a modeled entity too well, as it seems the hide is undone after a while.
Would it be possible to add to the pairmodel mechanic an attribute that makes it work across server restarts?
Something like this
Skills:
- model{mid=helloworld;save=true} @self ~onSpawn
- pairmodel{hidden=true;persistent=true} @trigger ~onInteract
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