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a |
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Accessories are a special type of cosmetic that attaches a model to the player.
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**Accessories require ModelEngine to use and will not work otherwise**
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## Configuration
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Configuration for accessories is a little more complicated than most. Create or modify a file inside the `accessories` folder within whatever [pack](Packs) you're using with the following:
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```
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ANGEL_WINGS:
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Display: "&dAngel Wings"
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Description:
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- "&fA pair of angel wings!"
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ModelId: "angel_wings"
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State: "idle"
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Offset: 0, 0.5, -0.15, 0, 0
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Anchor: HEAD
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```
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**Hats have the following options**:
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* `ID` - *The ID of the cosmetic* (in this case `ANGEL_WINGS`)
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* `Display` - *The display name of the cosmetic in menus*
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* `Description` - *The lore of the cosmetic in menus*
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* `ModelId` - *The ModelEngine model ID of the accessory*
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* `State` - *The animation state of the model to use*
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* `Offset` - *An offset of where to attach the model to the player's body, in the format x,y,z,yaw,pitch*
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* `Anchor` - *The part of the body to anchor the accessory to*
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Model files for Accessories should be loaded into ModelEngine normally. |
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