Hats are a type of cosmetic that replaces your helmet. Hats are purely cosmetic and will not override the armor, stats, or abilities of any helmets that are equipped.
Configuration
Configuration for hats is simple! Just create or modify a file inside the hats
folder within whatever pack you're using with the following:
MY_NEW_HAT:
Material: IRON_INGOT
Model: 1337
Display: "<gold>My New Hat"
Description:
- "<white>Created by me!"
Hats have the following options:
-
ID
- The ID of the cosmetic (in this caseMY_NEW_HAT
) -
Material
- The material the cosmetic model is attached to in your resource pack -
Model
- The CustomModelData number the cosmetic model is attached to in your resource pack -
Display
- The display name of the cosmetic in menus -
Description
- The lore of the cosmetic in menus