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PreventConversion and PreventTransformation Options Bug
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PreventConversion and PreventTransformation Options Bug
Issue Summary
PreventTransformation Option Issue
The PreventTransformation: true
option is not functioning correctly. When entities like Mooshroom or Pig are struck by lightning, they still transform despite having this option enabled.
PreventConversion Option Issues
- Regular Zombies (Zombie) with this option show continuous shaking animation (drowning conversion animation) but don't fully prevent conversion.
- Zombie variants (e.g., Husk) completely ignore this option and can still convert to Drowned normally.
Steps to Reproduce
Issue 1: PreventTransformation
- Create a mob configuration with
PreventTransformation: true
:
TestMob:
Type: MUSHROOM_COW # or PIG
Options:
PreventTransformation: true
- Spawn the mob
- Strike it with lightning (via command or natural weather)
- Observe if transformation occurs (e.g., Mooshroom color change, Pig to Zombified Piglin)
Issue 2: PreventConversion
- Configure both regular Zombie and Husk with
PreventConversion: true
:
ZombieTest:
Type: ZOMBIE
Options:
PreventConversion: true
Equipment:
- leather_helmet HEAD # Helper to observe conversion (equipment disappears upon conversion)
HuskTest:
Type: HUSK
Options:
PreventConversion: true
Equipment:
- leather_helmet HEAD # Helper to observe conversion
- Spawn both types of mobs
- Observe regular zombie for shaking animation
- Place Husk in water and observe if it converts to Drowned
Current Behavior
- Lightning-struck Mooshroom/Pig still transform
- Regular zombies continuously shake (drowning conversion animation)
- Husks completely ignore the option and convert to Drowned
Expected Behavior
-
PreventTransformation: true
should completely prevent lightning-triggered transformations -
PreventConversion: true
should:- Block conversion behavior at code level
- Work effectively for all zombie variants (including Husk)
Server Environment
- Server Version: 1.20.6
- MythicMobs Version: 5.8.2
- Java Version: Java 21
- Server Logs: No errors reported
- Debug Logs: None available
Suggested Fix Direction
PreventTransformation Issue
- Verify proper listening of EntityTransformEvent
- Ensure option priority over vanilla game logic
PreventConversion Issue
- Zombie shaking: Review current prevention logic that may be keeping entity in conversion state
- Husk ineffectiveness: Check if variant entities are included in PreventConversion condition checks
added Awaiting user response Bug Incomplete information labels
removed Awaiting user response label
There may be many issues same, such as preventing skeleton conversion to STRAY. Similar to Husk's situation, STRAY is also invalid
Edited by Highrii
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