The same setup, but completely different results.
Closed
The same setup, but completely different results.
In version 5.7.2, using the configuration shown in the image, monsters could spawn anywhere. However, after upgrading to version 5.8, monsters cannot spawn normally in urban building areas no matter what. I tried adding conditions—such as onblock,onground and spawning when the lightlevel=<7—but none of them had any effect.Interestingly, in areas that haven't undergone extensive construction and remain relatively natural, monster spawning still works normally, just like in version 5.7.2.I checked the wiki on the RandomSpawn section, but I couldn't find any information related to the issue I'm experiencing.
Closing due to major version changes (MM 5.8.2) and random spawn changes that have happened in that time.
This looks like it could be related to the conditions used in testing as well, such as light and blocklight being two different condition behaviors to use.
Reach out in our support Discord if this continues to be a configuration issue, or re-open this issue with modern-version server logs and a fresh showcase of configurations and behavior. Best of luck!added Awaiting user response label