BUG - "onDamaged" trigger doesn't work with armorstand type
Closed
BUG - "onDamaged" trigger doesn't work with armorstand type
Summary
"onDamaged" trigger doesn't work with armorstand type mobs.
Steps to reproduce
- Create and armorstand type mobs with an onDamaged trigger skill, see example below
armorstanddummy:
Type: ARMORSTAND
Display: 'Test-Stand'
Health: 100 #i don't think armorstands can even have health now
Options:
AlwaysShowName: true
Skills:
- message{m="<caster.name>&f<&co> You just attacked me."} @trigger ~onDamaged # doesn't work
- message{m="<caster.name>&f<&co> You just interacted with me."} @trigger ~onInteract
- Spawn the mob in-game
- Attack it with left-click
Current behavior
The trigger is not detecting and the skill isn't fire off.
Intended correct behavior
The trigger is detected and the skill fires off.
Server log file
https://paste.helpch.at/telusewaja.csharp
Video to illustrate the issue
NEW VIDEO COMING SOON
Version Info
> version MythicMobs
[11:32:51 INFO]: MythicMobs version 5.6.1-${CI_COMMIT_SHORT_SHA}
[11:32:51 INFO]: The total solution for all things mob-related.
[11:32:51 INFO]: Author: Lumine
> version
[11:33:09 INFO]: Checking version, please wait...
[11:33:09 INFO]: This server is running Paper version git-Paper-436 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) (Git: 850b736)
You are 27 version(s) behind
Download the new version at: https://papermc.io/downloads/paper
Previous version: git-Paper-409 (MC: 1.20.4)```
I should not write issues early in the morning, without coffee. I apologize for any confusion.
The original issue was discovered with onDamaged and my un-caffeinated brain interpreted that as left-click which is attack and went to onAttack. I even wrote onDamaged when writing to Lxlp to confirm it was an issue before reporting it here, and also wrote onDamaged on discord.
furn_FRIDGE: Type: ARMOR_STAND Display: 'furn_FRIDGE' Options: Despawn: persistent PreventOtherDrops: true KnockbackResistance: 1 Collidable: false Silent: true Drops: - furn_FRIDGE 1 1 Skills: - setstance{stance=closed} @self ~onSpawn - skill{s=removelightFRIDGE} @self ~onDeath - skill{s=furniture_rotate} @self ~onInteract - skill{s=furniture_rotatecheck} @self ~onTimer:5 - skill{s=furniture_SPAWN} @self ~onSpawn - skill{s=furniture_errorprevention} @selflocation ~onTimer:1 - setblock{m=AIR;md=0} @selflocation ~onDeath - model{mid=fridge;d=false} @self ~onSpawn - model{mid=fridge;d=false} @self ~onLoad - BodyClamp{mh=0;mb=0;rde=0;rdu=0} @self ~onSpawn - BodyClamp{mh=0;mb=0;rde=0;rdu=0} @self ~onLoad - skill{s=toggleFRIDGE} @self ~onDamaged #this skill, it works fine when i use onInteract, but messes with the two below - skill{s=useFRIDGEclosed} @trigger ~onInteract - skill{s=useFRIDGEopen} @trigger ~onInteract
I will revisit this on the latest dev build in the next few days, and if it's still occurring with onDamaged will make a more informative video.
Edited by wolfebersahdI restested this on the latest dev build
MythicMobs-5.6.2-SNAPSHOT5063
using the following mob configsondamagedarmorstand: Type: ARMORSTAND Display: 'ondamagedarmorstand' Health: 100 #i don't think armorstands can even have health now Options: AlwaysShowName: true Skills: - message{m="<caster.name>&f<&co> You just attacked me."} @trigger ~onDamaged # doesn't work - message{m="<caster.name>&f<&co> You just interacted with me."} @trigger ~onInteract ondamagedpig: Type: PIG Display: 'ondamagedpig' Health: 100 AIGoalSelectors: - clear AITargetSelectors: - clear Options: AlwaysShowName: true Skills: - message{m="<caster.name>&f<&co> You just attacked me."} @trigger ~onDamaged # works - message{m="<caster.name>&f<&co> You just interacted with me."} @trigger ~onInteract
The issue persists.
Here's a more thorough video. https://youtu.be/o_h_MOJJmmY
added Non-Plugin Issue label