LevelModifier calculation error
Summary
The health and damage calculations under the LevelModifier of MOBS are abnormal
For example: Health: 1455
Damage: 100
LevelModifier:
Health: 1455
Damage: 1000
Normally, when a monster's level is 2, its health should be 2910 with 1100 damage, but its actual health is only 2000+damage, which is even lower
Of course, the upper limit of my server's health and damage is set at 2.1 billion
I hope to fix this vulnerability as soon as possible. Thank you to the developers, they have worked hard.