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| **DISCLAIMER** |
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| :------: |
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| **The following features are only available in Mythic Dungeons 2.0 dev builds!!** |
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---
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Procedural dungeons have their own unique config file called `generation.yml` that lets you specify how it will generate and distribute rooms. This includes the total number of rooms, branching options, and more.
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You can also modify the `default-generator.yml` in the `maps` folder to change the default values of a brand new procedural dungeon.
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---
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Here is the current default generator config provided by the plugin for your reference. _This file is kept up to date with changes, so check back here for new generation options!_
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```yaml
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### MYTHIC DUNGEONS GENERATOR SETTINGS ###
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# While there are plenty of comments here, it's recommended to check the wiki for further explanations and examples of some of these config options.
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# https://git.lumine.io/mythiccraft/MythicDungeons/-/wikis/Procedural-Dungeons
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# The layout decides how rooms are generated. Included layout modes are:
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# BRANCHING - Generates linearly, with a chance to generate branches. (Configured under 'BranchSettings')
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# MINECRAFTY - Generates the dungeon similarly to Minecraft's Strongholds and Nether Fortresses by trying to generate a room at every connector.
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Layout: BRANCHING
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# General settings applicable to all generated dungeons.
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General:
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# A valid Spigot material (must be a block) that will surround all the dungeon rooms. (Set to AIR if you want no surrounding block.)
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# See https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html for a list of material names.
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SurroundingBlock: STONE
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# The minimum number of rooms a MINECRAFTY dungeon must generate with.
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MinRooms: 8
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# The maximum number of rooms a MINECRAFTY dungeon is allowed to have.
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MaxRooms: 16
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# Whether to force the dungeon to have at least the above minimum room count. Set to false if your dungeon is having trouble generating enough rooms.
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StrictRoomCount: true
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# Config options used when generating with the BRANCHING layout mode.
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BranchSettings:
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# This is the MAIN SECTION of the dungeon; the first "branch" if you will. We call this the "trunk".
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# NOTE: This one is required for the dungeon to generate and cannot be renamed. If it's missing, default values will be used.
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TRUNK:
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# A list of rooms this branch can use. Leave empty to use all rooms. ([] means empty). EXAMPLE:
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# Rooms:
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# - stairs1
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# - bend1
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# - hallway1
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Rooms: []
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# A list of possible rooms this branch could end with. Same format as the above rooms list.
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EndRooms: []
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# How heavily the generator favors generating in a straight line (when possible.) Range from 0 to 1.0
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# NOTE: This is a priority system, not a guarantee!
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Straightness: 0.5
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# The minimum number of rooms the trunk will have. (In this case, this is the amount of rooms in the main section of the dungeon.)
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MinRooms: 12
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# The maximum number of rooms the trunk can have.
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MaxRooms: 24
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# Whether to force the branch to have at least the above minimum room count. Set to false if your dungeon is having trouble generating enough rooms.
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StrictRoomCount: true
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# Here is an example of an alternate branch. The name here can be whatever you want!
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deep_branch:
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Rooms: []
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EndRooms: []
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Straightness: 0.5
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# The minimum number of rooms this type of branch can have.
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MinRooms: 6
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# The maximum number of rooms this type of branch can have.
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MaxRooms: 12
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StrictRoomCount: true
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# A range of how many rooms into the dungeon this branch can generate. Supports operators such as >, >=, <, <=, etc.
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Depth: 8
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# A range of how many times this branch can generate. Supports operators such as >, >=, <, <=, etc.
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Occurrences: 0-1
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# Whether to force this branch to occur at least the above times. Set to false if your dungeon is having trouble generating enough branches.
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StrictBranchCount: true
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``` |
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\ No newline at end of file |