... | @@ -6,11 +6,6 @@ Procedurally generated dungeons are built using rooms. They consist of a schemat |
... | @@ -6,11 +6,6 @@ Procedurally generated dungeons are built using rooms. They consist of a schemat |
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## Basic Options
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## Basic Options
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**Weight**
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This is the likelihood of this room being selected during generation. The higher the weight, the more likely this room will generate.
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_This is relative to the other rooms in this dungeon, so if all rooms have a weight of 5, they'll be equally likely to spawn. But if one room has a weight of 1, it'll be far less likely to spawn than the others._
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**Spawn Point**
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**Spawn Point**
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This is where the players will spawn if this room is selected as the starting room of the dungeon. The dungeon will ONLY use rooms with a spawn point configure when choosing a starting room.
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This is where the players will spawn if this room is selected as the starting room of the dungeon. The dungeon will ONLY use rooms with a spawn point configure when choosing a starting room.
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... | @@ -21,6 +16,11 @@ This is a whitelist that lets you control what rooms can generate attached to th |
... | @@ -21,6 +16,11 @@ This is a whitelist that lets you control what rooms can generate attached to th |
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## Room Rules
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## Room Rules
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**Weight**
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This is the likelihood of this room being selected during generation. The higher the weight, the more likely this room will generate.
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_This is relative to the other rooms in this dungeon, so if all rooms have a weight of 5, they'll be equally likely to spawn. But if one room has a weight of 1, it'll be far less likely to spawn than the others._
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**Generation Limits**
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**Generation Limits**
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This controls how many times a room is allowed to appear in a dungeon. It supports ranged values so you can require a room appear at least a certain number of times, while also preventing it from appearing TOO many times. Here are some example values:
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This controls how many times a room is allowed to appear in a dungeon. It supports ranged values so you can require a room appear at least a certain number of times, while also preventing it from appearing TOO many times. Here are some example values:
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- `0-3` - There will be anywhere from 0 to 3 instances of this room in the dungeon.
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- `0-3` - There will be anywhere from 0 to 3 instances of this room in the dungeon.
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