[Feature Request] Toggleable place and break setting for Block Detector trigger
When using the trigger Block Detector, players are allowed to break blocks at the function location. As is described in the triggers description. My request would be to make the breaking and placing of blocks toggleable for Block Detector.
Backstory: One of our dungeon rooms is completed once the player finds and places a candle on the correct position. However on this position already three candles are placed. The player must place the fourth candle. But due the behaviour of said trigger, the player can destroy the already placed candles and then re-place a dropped candle to trigger the function. Thus the player completes the room without ever finding the candle.
This would also fix the problem we're facing when we want to allow the players to lit candles to trigger functions. Right now the function is triggered with Block Detector when players lit the candles, but players can also destroy the candles due the Block Detector.