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A parameter is an option that can be set in a condition. These parameters influence how the condition works. Parameters are separated by a semi-colon `;`.
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### Example Parameters
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```
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conditions:
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- condition{parameter1=value1;parameter2=value2}
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```
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## Default Parameters
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These parameters are included in **every** condition.
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| Parameter | Aliases | Description | Type | Default Value |
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| ------ | ------ | ------ | ------ | ------ |
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| `match` | `m, default, d` | What the condition will match to. This condition `gamemode{gm=creative;m=true}` will be true if the player is in creative, while this condition `gamemode{gm=creative;m=false}` will be false. | Boolean | `true` |
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## Comparison Parameters
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These parameters are included in every comparison condition.
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| Parameter | Aliases | Description | Type | Default Value |
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| ------ | ------ | ------ | ------ | ------ |
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| `operator` | `oper, op` | Which operator to use for comparing the values. | `greater, g, equal, e, less, l` | `N/A` |
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| `equalto` | `et` | If set to true `less` or `greater` will also resolve as true if both of the values equal each other. | Boolean | `false` | |
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