... | @@ -10,8 +10,8 @@ The available command arguments are listed below: |
... | @@ -10,8 +10,8 @@ The available command arguments are listed below: |
|
| -gimme | Adds the item to your inventory instead, hence the //<player>// remark. |
|
|
| -gimme | Adds the item to your inventory instead, hence the //<player>// remark. |
|
|
| -class:<class-name> | The item is guaranteed to be usable by the given class. |
|
|
| -class:<class-name> | The item is guaranteed to be usable by the given class. |
|
|
| -level:<integer> | The item is guaranteed to have level X. |
|
|
| -level:<integer> | The item is guaranteed to have level X. |
|
|
| -tier:<tier-name> | The item is guaranteed to have tier Y. |
|
|
| -tier:<tier-name> | The item is guaranteed to have [[tier|Item Tiers]] Y. |
|
|
| -type:<item-type> | Choose the item type. |
|
|
| -type:<item-type> | Choose the [[item type|Item-Types]]. |
|
|
| -id:<id> | If you want a specific item template to be used. |
|
|
| -id:<id> | If you want a specific item template to be used. |
|
|
|
|
|
|
Keep in mind these arguments are all optional (which is what makes the item gen so powerful) and act as "filters" when MMOItems determines what item template, tier and item level it will choose. |
|
Keep in mind these arguments are all optional (which is what makes the item gen so powerful) and act as "filters" when MMOItems determines what item template, tier and item level it will choose. |
|
|
|
\ No newline at end of file |