... | @@ -22,4 +22,21 @@ Keep in mind these arguments are all optional (which is what makes the item gen |
... | @@ -22,4 +22,21 @@ Keep in mind these arguments are all optional (which is what makes the item gen |
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Still being worked on
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Still being worked on
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== Using MMOCore drop tables
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== Using MMOCore drop tables
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Coming soon |
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Use this MMOCore table item if you want to add a specific item generator template to one of your MMOCore drop tables:
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```
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gentemplate{id=TEMPLATE_ID;tier=TIER_NAME;level=<int>;match-level=<true/false>} <chance> <min-max>
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```
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| Argument | Use |
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| {{{id=TEMPLATE_ID}}} | Choose what item gen template you are using. |
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| {{{level=<item-level>}}} | Forces the item level to be around level Y. |
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| {{{tier=ITEM_TIER_ID}}} | Forces the item to be tier X. |
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| {{{match-level=<true/false>}}} | The item level will match the player's level. |
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Use this MMOCore table item if you do not want to use a specific gen template, but rather choose one randomly from all registered templates based on specific criterias. All the previous parameters (except for {{{id}}}) can be used on that format as well:
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```
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miloot{type=ITEM_TYPE_ID;class=PLAYER_CLASS;match-class=<true/false>;tier=TIER_NAME;level=<int>;match-level=<true/false>} <chance> <min-max>}
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```
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| Argument | Use |
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| {{{type=ITEM_TYPE_ID}}} | Forces the item to be of a specific type. |
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| {{{class="Class Name"}}} | The item is guaranteed to be usable by a certain class. |
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| {{{match-class=<true/false>}}} | The player is guaranteed to meet the item class requirements. | |
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