... | @@ -5,8 +5,8 @@ Once the item updater is enabled for a specific item, every physical instance of |
... | @@ -5,8 +5,8 @@ Once the item updater is enabled for a specific item, every physical instance of |
|
|
|
|
|
MMOItems updates every item in the players inventories whenever they log in. Furthermore any item clicked in a non-creative inventory undergoes an update check.
|
|
MMOItems updates every item in the players inventories whenever they log in. Furthermore any item clicked in a non-creative inventory undergoes an update check.
|
|
|
|
|
|
### (Not recommended) Enabling the updater for every item
|
|
### Enabling the updater for every item
|
|
If you do not want to worry about players having outdated items here and there on your server, you might want to enable the item updater for every item in the plugin. **This is possible however not recommended.**\
|
|
If you do not want to worry about players having outdated items here and there on your server, you might want to enable the item updater for every item in the plugin. **This is possible however strongly not recommended.**\
|
|
The item updater was designed to hot-nerf items in players' inventories once they have been generated. It is not designed to mass-update every item on your server. The more items you have, the higher the performance the plugin will need in order to keep them updated.\
|
|
The item updater was designed to hot-nerf items in players' inventories once they have been generated. It is not designed to mass-update every item on your server. The more items you have, the higher the performance the plugin will need in order to keep them updated.\
|
|
The item updater is **100% useless** for items which have not been changed after being generated. In order to save performance, MI first checks if a physical item has some non-applied item change, and then updates the item if it is considered outdated. Enabling the item updater for 100% of your items generates useless update checks.
|
|
The item updater is **100% useless** for items which have not been changed after being generated. In order to save performance, MI first checks if a physical item has some non-applied item change, and then updates the item if it is considered outdated. Enabling the item updater for 100% of your items generates useless update checks.
|
|
|
|
|
... | | ... | |