... | ... | @@ -10,10 +10,6 @@ By default, tiers are _Trash, Common, Uncommon, Rare, Very Rare, Legendary, Myth |
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```
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RARE:
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name: '&6&lRARE'
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unidentification:
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range: 6
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name: 'Trash'
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prefix: '&8'
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deconstruct-item:
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sucess:
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coef: 1
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... | ... | @@ -52,4 +48,19 @@ RARE: |
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Both of these options depend on the dropped item tier. Therefore different tiers may have different hint options as well as different glow colors.
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You can enable the hint feature by toggling the `item-glow.hint` option in the tiers config file. Remove this config section or leave it to `false` to disable it. The `item-glow.color` option lets you setup the item glow color. You can access the color list using the link provided in the config file.
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![](https://i.imgur.com/aNIW7av.png) |
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![](https://i.imgur.com/aNIW7av.png)
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---
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## Unidentified Items
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Item tiers also define a few display options for unidentified items as seen on the following config template:
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```
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EPIC:
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name: '&4&lEPIC'
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unidentification:
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name: 'Epic'
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range: 6
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prefix: '&4'
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```
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The item tier does not define the unidentified item pattern (item types do, see [[Item Types|Item-Types]] and scroll all the way down). The `name` options corresponds to the tier name displayed in the unidentified item lore. The `range` option corresponds to the unidentified item level range which only displays when the item has the `Required Level` option. The level range gives an extra info to the player and lets him know approximately the level of the weapon. Since he can also see the item tier, he can decide whether or not he would like to identify the item. The `prefix` option is used to add a color prefix to both the unidentified item display name, and the tier name displayed in the item lore.
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![](https://i.imgur.com/4IuCQ72.png) |
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