| ... | @@ -203,13 +203,16 @@ MARKING_BOW: | ... | @@ -203,13 +203,16 @@ MARKING_BOW: | 
|  | The level your weapon/item requires in order to be used. This restriction completely supports RPG core plugin levels. |  | The level your weapon/item requires in order to be used. This restriction completely supports RPG core plugin levels. | 
|  |  |  |  | 
|  | ## Skull Texture (for player heads only) |  | ## Skull Texture (for player heads only) | 
|  | The skull texture used for a custom head. |  | The skull texture used for a custom head. For 1.13, use the PLAYER_HEAD material to get a player head item. Legacy users must use SKULL_ITEM with a durability of 3. The config format for that stat is rather weird because of a specific issue with custom textured skulls. | 
|  | Make sure your item has 3 as durability, otherwise this is not a player skull. For 1.13, you no longer need to give your item a durability, use the PLAYER_HEAD item material. |  | ``` | 
|  |  |  | skull: | 
|  |  |  | skull-texture: | 
|  |  |  | value: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTdlMmY0OTQyNDNhY2FkM2Y0ODQ0YmM1YWUyZDVmZDUzZTY5MjczMzA0YzlkYmY1YmQxMzA5NDlmYTEzMjk4ZiJ9fX0= | 
|  |  |  | uuid: 62a6ff60-98f3-4769-9dd6-2b5fe5e8046f | 
|  |  |  | ``` | 
|  |  |  | You must specific a random UUID (use a [[random UUID generator|https://www.uuidgenerator.net/]]) because Minecraft needs a (ranbdom player) UUID to recognize the head as a textured player head. MMOItems used to use a totally random UUID for every item, but there was an issue with skulls not stacking because they had different UUIDs stored in their NBTTags. | 
|  |  |  |  | 
|  | **How to configurate your item skull texture:** |  | If you input the skull texture value using the item edition GUI, MMOItems will generate a random UUID for you. You can find skull texture values on Minecraft Heads or similar head databases. | 
|  | 1. Find the head you want on Minecraft Heads or any similar head database. |  |  | 
|  | 2. Find the skull texture value, which should look something like this: `eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTdlMmY0OTQyNDNhY2FkM2Y0ODQ0YmM1YWUyZDVmZDUzZTY5MjczMzA0YzlkYmY1YmQxMzA5NDlmYTEzMjk4ZiJ9fX0=` |  |  | 
|  | 3. Set this text as your item skull-texture parameter, either by manually using config files or by going in the Editor GUI and changing the Skull Texture tag. |  |  | 
|  |  |  |  | 
|  | ## Staff Spirit |  | ## Staff Spirit | 
|  | The staff spirit option changes the staff/wand left click basic attack.\ |  | The staff spirit option changes the staff/wand left click basic attack.\ | 
| ... |  | ... |  |