... | @@ -67,3 +67,5 @@ Adding MMOItems to MM drop tables is pretty easy. Since 4.5, items created using |
... | @@ -67,3 +67,5 @@ Adding MMOItems to MM drop tables is pretty easy. Since 4.5, items created using |
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![](https://i.imgur.com/jqkMone.png)
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![](https://i.imgur.com/jqkMone.png)
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This tells the drop table to add the sword from MMOItems called _CUTLASS_ with a drop chance of 10% (so 0.1 in a MM drop table). You can change the amount of items you want to be dropped as if this drop was a vanilla drop. If you want the item to be unidentified when it is dropped, you will have to add one option within the brackets: this means that the item has a 30% chance of being unidentified when it is dropped: `mmoitems{type=sword;id=cutlass;unidentified=30} 1 .1`
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This tells the drop table to add the sword from MMOItems called _CUTLASS_ with a drop chance of 10% (so 0.1 in a MM drop table). You can change the amount of items you want to be dropped as if this drop was a vanilla drop. If you want the item to be unidentified when it is dropped, you will have to add one option within the brackets: this means that the item has a 30% chance of being unidentified when it is dropped: `mmoitems{type=sword;id=cutlass;unidentified=30} 1 .1`
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The downside is that you cannot directly have one item drop at a time like you could have with the MMOItems subtables. |
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