... | @@ -4,7 +4,7 @@ All items can have a _Max Durability_ stat, which defines how many times the ite |
... | @@ -4,7 +4,7 @@ All items can have a _Max Durability_ stat, which defines how many times the ite |
|
Since that durability system is not based on the vanilla MC durability system, it allows you to create both items with different amount of uses and items with **custom textures** which are not unbreakable.
|
|
Since that durability system is not based on the vanilla MC durability system, it allows you to create both items with different amount of uses and items with **custom textures** which are not unbreakable.
|
|
If you make your item **unbreakable **using the corresponding item option, the custom durability system will still work - the Unbreakable item option only impacts the vanilla durability system.
|
|
If you make your item **unbreakable **using the corresponding item option, the custom durability system will still work - the Unbreakable item option only impacts the vanilla durability system.
|
|
|
|
|
|
The items do not directly display how many uses they have left. You have two ways of knowing how damaged your item is. Either by checking the item lore which will display the item **durability state**, or by using **PlaceholderAPI **to get the item's durability as a durability 'progress bar' as a simpler numeric value.
|
|
The items do not directly display how many uses they have left. You have two ways of knowing how damaged your item is. Either by checking the item lore which will display the item **durability state**, or by using **PlaceholderAPI** to get the item's durability as a durability 'progress bar' as a simpler numeric value.
|
|
|
|
|
|
## Via Placeholders
|
|
## Via Placeholders
|
|
* **%mmoitems_durability%** returns the amount of uses left of the item the player is holding.
|
|
* **%mmoitems_durability%** returns the amount of uses left of the item the player is holding.
|
... | | ... | |