... | @@ -4,7 +4,6 @@ Rarities serve as an easy way to group enchantments and configure how they're ob |
... | @@ -4,7 +4,6 @@ Rarities serve as an easy way to group enchantments and configure how they're ob |
|
|
|
|
|
Every rarity has the following fields:
|
|
Every rarity has the following fields:
|
|
* `Display` - How the rarity is displayed in any info sources or output
|
|
* `Display` - How the rarity is displayed in any info sources or output
|
|
* `Color` - The color enchantments of this rarity will be in the item tooltip
|
|
|
|
* `Sources` - The various methods in which Enchantments of this rarity can be generated in-game: Can either be "villager" for villager trades, or "enchantingTable to have a chance of being rolled whilst enchanting on an Enchanting Table.
|
|
* `Sources` - The various methods in which Enchantments of this rarity can be generated in-game: Can either be "villager" for villager trades, or "enchantingTable to have a chance of being rolled whilst enchanting on an Enchanting Table.
|
|
* `Loot_Chance` - The chance for Enchantments of this rarity to spawn in "loot chests" (such as mineshaft chests, spawner chests etc)
|
|
* `Loot_Chance` - The chance for Enchantments of this rarity to spawn in "loot chests" (such as mineshaft chests, spawner chests etc)
|
|
|
|
|
... | @@ -27,7 +26,6 @@ Every rarity has the following fields: |
... | @@ -27,7 +26,6 @@ Every rarity has the following fields: |
|
```yaml
|
|
```yaml
|
|
COMMON:
|
|
COMMON:
|
|
Display: 'Common'
|
|
Display: 'Common'
|
|
Color: GRAY
|
|
|
|
Sources:
|
|
Sources:
|
|
- villager{profession=weaponsmith;chance=1.0}
|
|
- villager{profession=weaponsmith;chance=1.0}
|
|
- villager{profession=mason;chance=1.0}
|
|
- villager{profession=mason;chance=1.0}
|
... | | ... | |