added explanation to SetItemModel authored by Lxlp's avatar Lxlp
...@@ -374,3 +374,4 @@ Set the item displayed on an item bone. ...@@ -374,3 +374,4 @@ Set the item displayed on an item bone.
| bone | b | The targeted item bone | | | bone | b | The targeted item bone | |
| item | i | The material name of a vanilla item, or the name of a MM item.<br>If this attribute is not set, it would set the item as AIR. | | | item | i | The material name of a vanilla item, or the name of a MM item.<br>If this attribute is not set, it would set the item as AIR. | |
> If Crucible is installed, then this mechanic will not work at all if used as-is, being overwritten by Crucible's own ModelSet mechanic. In that instance, please use the `meg:SetItemModel` mechanic. > If Crucible is installed, then this mechanic will not work at all if used as-is, being overwritten by Crucible's own ModelSet mechanic. In that instance, please use the `meg:SetItemModel` mechanic.
> If you are trying to use this onSpawn or onLoad, it is advisable to apply a delay first. You need to make sure that the model is applied at all before using this mechanic!
\ No newline at end of file