... | ... | @@ -373,4 +373,5 @@ Set the item displayed on an item bone. |
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| modelid | m, mid, model | The targeted model | |
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| bone | b | The targeted item bone | |
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| item | i | The material name of a vanilla item, or the name of a MM item.<br>If this attribute is not set, it would set the item as AIR. | |
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> If Crucible is installed, then this mechanic will not work at all if used as-is, being overwritten by Crucible's own ModelSet mechanic. In that instance, please use the `meg:SetItemModel` mechanic. |
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> If Crucible is installed, then this mechanic will not work at all if used as-is, being overwritten by Crucible's own ModelSet mechanic. In that instance, please use the `meg:SetItemModel` mechanic.
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> If you are trying to use this onSpawn or onLoad, it is advisable to apply a delay first. You need to make sure that the model is applied at all before using this mechanic! |
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