... | ... | @@ -39,3 +39,28 @@ Like `flying`, but the mounted player is not able to dismount on its own |
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##
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## Meta Controllers
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Named after [Metaskills](https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/Skills/Metaskills), meta controller is a
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special type mount controllers unique to MythicMobs. It allows users to create custom mount controller with the use of
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skill configs.
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Meta controllers are called each tick, and every call has special
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skill-scoped [variables](https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/Skills/Variables) that contains
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entity-specific data such as WASD inputs, speed, velocity etc. To obtain these values, use `skill.meg:[variable_name]`.
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To use them as placeholders, use `<skill.var.meg:[variable_name]>`. Here is a list of variables:
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| Variable | Description | Type |
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|-----------|--------------------------------------------------------------------------------------------------------------------------|---------|
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| rider | Is the controller running is `driver` or `passenger` | String |
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| front | Front and back input.<br>Positive number = front (W), negative number = back (S)<br>These values are not exactly 1 or -1 | Float |
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| side | Left and right input.<br>Positive number = left (A), negative number = right (D)<br>These values are not exactly 1 or -1 | Float |
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| jump | Is the rider jumping (space bar). 1 = true, 0 = false | Integer |
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| sneak | Is the rider sneaking (shift). 1 = true, 0 = false | Integer |
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| on_ground | Is the entity on ground. 1 = true, 0 = false | Integer |
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| speed | Value of the movement speed attribute of the entity | Float |
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| vx | X component of the entity's velocity | Float |
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| vy | Y component of the entity's velocity | Float |
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| vz | Z component of the entity's velocity | Float |
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Model Engine also provides a few accessor mechanics that allows users to interact with the movement controller of
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entities directly. You can check out the [Controller](MythicMobs/Model-Mechanics#controller) section of our mechanics page. |
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