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Mount Controllers are, in essence, the various modes in which a model can be controlled by a mounted player.
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Mount Controllers are, in essence, the various modes in which a model can be controlled by a mounted player. Each entity
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has its own instance of mount controller, and these controllers are stored in the mount managers of active models.
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Each active model contains an instance of mount manager, separate to other active models. However, by default, only
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one manager is responsible for controlling the model. All driver seats not from the main mount manager would be treated
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as passenger seats.
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The implemented Controllers are:
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The implemented Controllers are:
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##
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##
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### `walking`
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### `walking`
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Modeled Entities controlled this way will behave as you would normally expect a mount to - with a WASD ground controller and the ability to jump if the mounted player does so
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Modeled Entities controlled this way will behave as you would normally expect a mount to - with a WASD ground controller
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and the ability to jump if the mounted player does so
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##
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##
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### `force_walking`
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### `force_walking`
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Like WALKING, but the mounted player is not able to dismount on its own
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Like WALKING, but the mounted player is not able to dismount on its own
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##
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##
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### `flying`
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### `flying`
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This Controller will make the Modeled Entity fly, and the player will be able to control it via the following controls:
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This Controller will make the Modeled Entity fly, and the player will be able to control it via the following controls:
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* WASD to move on the horizontally
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* Jump/Shift to go up/down
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* WASD to move on the horizontally
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* Shift while on the ground to dismount
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* Jump/Shift to go up/down
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* Shift while on the ground to dismount
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##
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##
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### `force_flying`
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### `force_flying`
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Like FLYING, but the mounted player is not able to dismount on its own
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Like FLYING, but the mounted player is not able to dismount on its own
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## |
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## |
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\ No newline at end of file |